During a recent five-day flag football camp at my school, I faced the challenge of keeping kids engaged from 8 AM to 3 PM. Six straight hours of scrimmage would burn them out, but six hours of drills would bore them. The solution was a steady rhythm—alternating between focused drills and adapted scrimmages. I modified game rules to highlight the skills we practiced, turning these 'mini-games' into some of the most anticipated moments of the day. This adaptability allows you to tailor the game to your students' needs and interests, fostering a creative and engaging learning environment.
One of the most exciting creations from the week was a fusion of Capture the Flag and Flag Football, which I've named Capture the Flag Football. This game is a thrilling blend of throwing, catching, flag pulling, and for advanced players, the strategic thrill of laterals. It's a competitive, fast-paced game that develops nearly every skill a flag football player needs. While I’m still exploring ways to connect it directly to classroom topics, the game is simply too fun and effective to keep to myself.
Below, you’ll find a complete lesson plan for teaching Capture the Flag Football—perfect for PE classes, after-school programs, or sports camps.
Materials:
· A gym or sizeable outdoor play space
· Each player needs a flag belt with three flags
o Each belt should have three flags: left hip, right hip, and back.
· An appropriately sized football for the age group
· Cones for marking the boundaries and midline
· Colored jerseys, pinnies, or other visible objects to act as scoring flags (three per team)
Prior Knowledge: Students should have a baseline understanding of the playing mechanics of flag football. The students should also know how to play traditional capture the flag. This game can be played by complete novices, but you will have to spend much more time teaching the game rules than having the players play at full speed.
Presentation
· Mark a rectangular field divided in half by a midline using cones. Place each team’s scoring flags in the back of their territory. Split the students into two teams and assign each one a side.
· This game is a hybrid of Capture the Flag and Flag Football. Teams try to pass the football over the midline to teammates who must retrieve a scoring flag and bring it back without losing their own flag belt.
· One team starts on offense with the football; the other is on defense. Both teams start on their side to begin play.
· The team on offense should have one more player than the defense.
o This can be accomplished easily if there is an odd number of players. One player becomes the all-time offense.
o If the teams are even, then one player on defense should come off the field and take a quick water break. Once their team is back on offense, they come back into the game. Rotate a new player off when they go back on defense.
· The offensive player with the ball cannot cross the midline, but may throw forward passes across it. They can move along the midline, but the ball cannot be run over the midline, only passed.
· The defense is not allowed to cross the midline to sack the quarterback.
· Teammates (receivers) can cross the midline freely to get open. An offensive player without the ball is free to cross the midline. Teams can switch their quarterback if a receiver comes back to their side and receives the ball. Now they have switched roles, the former receiver is now the quarterback, and the former quarterback is the receiver and can cross the midline.
· Once a receiver catches the ball in enemy territory, they must attempt to reach the scoring flags and run one back across the midline.
· As soon as the receiver catches the ball, they become "live," and now the defense can pull off a flag.
o The defense cannot pull a flag off a receiver when they don’t have the ball. This would be akin to tackling a receiver before they got the ball, which is illegal and called pass interference.
· If a receiver catches the ball, runs to the endzone, picks up a scoring flag, and brings it back to their territory without losing it, they score a point for their team.
· If a receiver drops the ball or it is missed, that is a turnover.
· If a caught football is dropped mid-run, that is a turnover.
· A dropped or missed lateral is a turnover.
· If a receiver with the football slips and falls or has a knee touch the ground, that is a turnover (college football tackle rules).
· If a receiver catches a ball, but gets their flag pulled before getting a scoring flag, that is a turnover.
· If the receiver catches the ball and retrieves a scoring flag but gets their flag belt pulled before making it back to the territory, they drop the scoring flag where they were tackled, and offense and defense exchange the pulled flag for the football.
o While the receiver did not get the flag all the way back, this is still a good play because they advanced the flag closer to their territory.
· Only a player with the ball can pick up a scoring flag.
· Once your players start using laterals, an advanced technique, it dramatically changes the game and makes a fast-paced, almost rugby-like version of the game.
· The trickiest part of laterals for the players (and you as the ref) is determining a legal lateral based on the orientation of the ball runner. A lateral must be to the side or behind them, but this also depends on the orientation and direction the ball runner is advancing.
· If a player with a captured scoring flag laterals a ball, they must drop the scoring flag where they released the ball. Only the player with the ball can pick up a scoring flag.
o The player who received the lateral is now able to pick up a scoring flag, including the one just dropped by their teammate.
· When a team steals one of the flags, they give the ball to the other team. This is similar to how in football, the team that scored gets a chance on offense.
Aims:
Direct:
Students will learn and apply principles of flag football and capture the flag through a team-based, competitive game that emphasizes passing, positioning, and lateral thinking.
Indirect:
Listening to directions
Teamwork and team building
Communication
Strategy
Sportsmanship
Spatial awareness
Physical skills practiced:
· Throwing from standing or moving
· Catching from standing or moving
· Evading a flag puller
· Pursuit of a target in trying to pull a flag
Control Of Error:
The teacher will ultimately need to be the referee.
Age: Upper elementary and middle school